What is the Living Textbook View readings and activities Meet the class View correspondence between students and Makulu II First look at project websites Final Living Textbook Websites Meet the teacher
OVERVIEW
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This is an intensive introduction to the design of interactive media for education. In this course we will study ways to design interactive media products to make them educationally powerful. We will concentrate on questions of educational value and pay less attention to other questions that professional designers pay a great deal of attention to, such as questions of appeal, entertainment value, and aesthetics, except when these clearly affect the educational impact of the work.


deCastell et al, in their sales pitch for Webct ask: “We have developed a powerful means for reshaping human knowledge, communications, educational structures and relations, epistemic concepts and practices. We have incalculably increased the amount and kind of information available to ordinary people worldwide. We have a master code capable of utilizing in one platform what have for the entire history of our species thus far been irreducibly different kinds of things - writing and speech, images and sound. Every conceivable form of information can now be combined with every other kind to create a different form of communication. And what we seek is comfort and familiarity?

What about novelty, unprecedented innovation, intellectual challenge, ideological dissent? Why are these sidelined by familiarity and comfort? How is it even conceivable that the latter can stand in for the former? Nevertheless this has been education's typical response to digital tools. And to that end, lesson plans and tests are devised and promoted through education 'portals' or templates or programs and environments are designed by educational technology experts that as nearly as possible replicate the traditional school-like questions, tasks and activities that this new technology threatens to replace. Beyond being the means of its own production, how is this use of technology better than a textbook? How do online environments like these leverage the seemingly transformative potential of digital tools at all?”

This web based project which interacts with an ongoing current sailing adventure seeks to answer these questions.